by Charlie Jane Anders
A few weeks ago I had a discussion with my siblings about the importance of worldbuilding. We discussed many of the mistakes first-time authors make with their worldbuilding and how it can have an adverse effect on the book and derail the entire story. Sometimes worldbuilding takes center stage and eclipses the characters and plot, while other times it may not be developed enough and distract the reader from the story because of the many unanswered questions about how that particular world functions.
Great worldbuilding sets the stage and enhances the story without becoming the focus. I am one of those readers who likes things to make sense (even when suspending belief) without pages and pages of overly descriptive details about the inner machinations of the society. Make is similar to our own world, but with changes to remind me that it is an alternate universe without wordy explanations about things that don’t matter.
There are many examples of how worldbuilding can go wrong, but when it is done right, it’s beautiful. While there isn’t a secret formula and everyone has their own definition of what the right amount of description is, there are a few things one should avoid when worldbuilding. Charlie Jane Anders article “7 Deadly Sins of Worldbuilding” over at io9 covers these no-nos to help authors avoid some of the common mistakes authors make when worldbuilding. So take a look and let me know what you think of this Divas Recommend!
Now… go write something!